All work

Art direction & game worlds

A Bite of Town

A colorful cooking-game world. Characters, costumes, food and architecture brought together through a consistent visual language.

Context
Baidu Yi Xin · 2019–2022
Role
Art Director
Focus
Visual direction, character systems & environments
Promotional artwork with two stylized characters beside a sunny waterfront town
Project artwork produced by the team under my art direction.

Character,
across a system.

Expressive faces and readable silhouettes give the cast a shared style. The costume system carries that style across professions and themes, while keeping the underlying character recognizable.

An ensemble of stylized town characters, with different ages, clothing and personalities
Character ensemble · team production artwork.
Seven costume variations for the same female character, including a chef, an adventurer and a princess
Costume variations within a common character style.

One world.
Many small details.

Food, buildings and restaurant spaces need to belong to the same game. This selection shows the style extending from small food assets to larger environments, with rounded forms, clear color groupings and a playful sense of scale.

A collection of colorful game food assets including sushi, grilled meat, soups, drinks and desserts
Food asset families.
Six stylized game buildings, including a bakery, a café and themed restaurants
Buildings and restaurant themes.
A colorful outdoor restaurant scene with a chef, dishes in the foreground and a waterfront town beyond
Food and environment brought together in a restaurant scene.

More of the cast.
More of the character.

The character language carries into a larger ensemble and themed costumes. These images show both character assets and the way they are presented in the game’s communications.

The wardrobe,
as an experience.

Costume assets become part of the wardrobe interface and themed promotions. The selections connect the character design to how a player chooses and sees an outfit.

Restaurants & decoration.

The world includes restaurant themes, decorative objects and complete serving scenes. Food assets, architecture, furniture and backgrounds need to belong to the same visual system.

The world,
in communication.

Launch and festival imagery carry the same cast and environment style into promotional compositions. A cooking view shows the food, characters and service counter together.

My contribution

I defined the visual style, developed character and scene directions, and guided the 2D/3D art team and outsourced production as Art Director at Baidu Yi Xin. The project artwork on this page shows the shared visual system developed by the team under my direction.

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