Character design & visual development
Little Prince Slots
From sketch to personality. Character development, world building and interface art for a slots game — from the first sketches to the lobby, themed reels and promotional visuals.
Finding the character,
step by step.
The development sequence moves from a loose character study to a more resolved digital design. Proportion, expression, costume and color build the personality together.

A world
around the character.
Bright color, decorative forms and a storybook sensibility extend into the game’s supporting environments. Day and night scenes show how the same world can hold different moods.


The character,
in the game’s identity.
The character appears in the app icon, key art and vertical promotional layouts, tying the visual identity to the game itself.
Promotional compositions.
Three vertical layouts combine character, theme, typography and the visual language of the reels.
Lobby & game-entry icons.
The lobby connects the story’s different worlds. Enlarged icon groups show the use of objects, characters, lettering and a consistent badge structure.
Visuals in play.
The game’s art extends into different reel themes and bonus states. These screens show symbols, framing, hierarchy and background working together in the playable interface.








Select gallery images to view them at their source resolution.
My contribution
Art direction and character design during my time at Gamerry. The early sketches and character development illustrate my design process, alongside supporting environments from the project.








